Untitled Tokens

HOW DOES UNTITLED REWARD PLAYERS? Please note that the blockchain side of Untitled is completely optional. Get ready to earn rewards in a whole new way with Untitled Tokens - the revolutionary in-game currency exclusive to Untitled! With Untitled Tokens, you can purchase in-game items and even mint characters! The best part? There's no minimum threshold to claim your rewards - you can claim as low as 1 token from anywhere in the game! And there's no limit to how many tokens you can earn in a single session. Untitled Tokens are exclusively used within the game and hold no value outside of it.

As the name suggests, players earn tokens for simply moving in-game. The more you move and the faster you move, the more tokens you earn. With Untitled Tokens, we encourage a healthy and active gaming experience. So get moving and start earning those tokens! And don't forget, your tokens are saved in-between sessions so you can disconnect and come back to withdraw your unclaimed tokens later.

Tokens are automatically deposited to your in-game wallet when you quit the game.

WATCH OUT HOWEVER... If you don't move, you start losing rewards. The game will punish you for standing still and not moving. You will also lose rewards when you are being sabotaged by other players. THE MATH... To understand the reward system, we need to be aware of the following core variables: - Multiplier Bonus - Reward Multiplier - Reward Rate - Reward Frequency Players get rewarded at a frequency of Reward Frequency and at a rate of Reward Rate. We base the reward frequency on the time.fixedDeltaTime variable (0.02 Seconds). We base our reward rate on the Reward Multiplier * Multiplier Bonus. The Multiplier Bonus gets determined by our rank and the character we play as. That leaves us with the following variable: Reward Rate = Reward Frequency * Reward Multiplier. The reward rate is then adjusted per trigger as below:

TriggerLogicNotes

Player Idle

RewardFloat -= RewardRate / 3

We lose rewards slightly slower than gaining it, to prevent total loss.

Player Move

RewardFloat += RewardRate

If we move, our RewardFloat goes up by RewardRate which is 0.002 * Multiplier every frame.

Player Slowed

RewardFloat -= RewardRate * 2

While the player is slowed, we increase the rate of lost rewards.

Player Speed Increased

RewardFloat += RewardRate * 5

If we use a speed potion, we increase the rate of gained rewards.

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